Is It Legal to Host Video Game Tournaments for Money?

Hosting a video game tournament for money is legal in most of the United States, but only if you structure it carefully around four separate bodies of law: your state’s gambling statutes, the game publisher’s licensing terms, federal tax reporting rules, and the wage, privacy, and liability rules that apply to any live event. Get the gambling question right first. Everything else is paperwork.

When a Paid-Entry Tournament Counts as Gambling

Every state defines gambling using three elements: consideration (the entry fee), chance (a random outcome), and a prize. A paid-entry tournament with a cash prize already has consideration and a prize, so your legal safety depends on removing chance. You do that by running a competition whose outcome depends predominantly on player skill rather than luck.

Most competitive titles clear this bar comfortably. Games built around reaction time, strategic decision-making, and mechanical execution are hard to characterize as games of chance. Games with heavy randomized elements — loot drops, procedurally generated maps, card draws — are harder to defend. Pick your title with that in mind, and be ready to explain why skill is the dominant factor if a regulator asks.

States do not agree on how much skill is enough. A handful treat nearly any paid-entry competition with a prize pool as gambling regardless of skill. Most apply some version of a “predominant factor” or “material element” test. Federal law does not specifically prohibit skill-based gaming competitions, and the Unlawful Internet Gambling Enforcement Act carves out contests where participants don’t stake anything of value beyond their own effort. The moment you charge an entry fee that funds the prize pool, that carve-out likely stops protecting you.

The cleanest way to sidestep the gambling analysis entirely is to break the link between entry fees and prize money. If entry fees cover only administrative costs and the prize pool is funded by sponsors, there is no consideration tied to the prize, and most state gambling definitions no longer apply.

Online Tournaments Multiply the Risk

An in-person event in one city only has to satisfy local law. An online tournament has to satisfy the law of every state your players log in from. Under the Unlawful Internet Gambling Enforcement Act, a wager is unlawful if it violates the law of the state where it is initiated, received, or made.1Office of the Law Revision Counsel. 31 U.S. Code 5362 – Definitions A player entering from a restrictive state can trigger a violation even if your home state is permissive.

Practical responses include geo-blocking entries from states with unclear or restrictive laws, limiting participation to a single state, or using the sponsor-funded prize structure described above.

You Need the Game Publisher’s Permission

A video game is copyrighted work. Running a commercial tournament on someone else’s game without a license is infringement, and most major publishers maintain community tournament programs that tell you exactly what is allowed. Ignore those terms and your event can be shut down mid-stream.

Prize Pool and Entry Fee Caps

The limits vary by publisher. EA caps community tournament prize pools at $10,000 per calendar year and entry fees at $20 per participant, with entry fee revenue restricted to offsetting event costs.2Electronic Arts. Community Tournament Guidelines Nintendo requires a license application, caps individual prizes at $5,000 in market value, and uses the same $20 entry fee ceiling.3Nintendo Support. Licensed Tournament Guidelines and Tournament License Terms and Conditions Riot Games uses tiers: the smallest community tier allows up to $10,000 per event, while higher tiers permit up to $50,000 with a custom license.4Riot Games. NA Tournaments Blizzard allows up to $25,000 per single competition and $100,000 across all events in a twelve-month period, and requires that at least 50% of entry fee revenue flow into the prize pool.5Blizzard Entertainment. Blizzard Community Competition License

Nearly every publisher’s license also bans sponsorship from companies associated with alcohol, tobacco, gambling, and firearms, with some publishers extending that list to cannabis, cryptocurrencies, NFTs, and AI products.5Blizzard Entertainment. Blizzard Community Competition License Read the specific license before signing any sponsorship deal.

Streaming and Branding

Community licenses usually permit streaming on Twitch and YouTube but restrict broadcast on television or paid digital platforms. EA permits live streaming on those platforms but bans TV and paid digital broadcast.6Electronic Arts. Apex Legends Community Tournament Guidelines Riot’s smallest tier allows any online platform but bans TV broadcast; larger tiers require custom broadcast terms.4Riot Games. NA Tournaments None of these publishers let you charge viewers to watch online.

Using a game’s name, logos, or character artwork in your promotional materials implicates trademark law as well. Community licenses specify how you can reference the brand and almost always require a disclaimer stating that the event is not endorsed or sponsored by the publisher. These requirements tend to be granular about logo sizing, placement, and accompanying text.

Set Up a Business and Buy Insurance

You can run a tournament as a personal side project, but every liability the event creates then lands on you personally. If a spectator trips over a cable, your savings and your house are on the line. Forming a Limited Liability Company separates your personal assets from the event’s liabilities. Filing fees vary by state and generally fall between $50 and $500. Check whether your city or county also requires a general business license or a temporary event permit.

General liability insurance is not legally required in most jurisdictions, but most venues will not rent to you without it. A standard policy covers bodily injury and property damage, commonly with per-occurrence limits of $1,000,000, and a one-day event often costs a few hundred dollars in premium. Some policies cover participant injuries in addition to spectator injuries; confirm that before purchasing, because player injury claims are more common.

Taxes and Prize Reporting

All tournament revenue is taxable income to the organizer: entry fees, sponsorship payments, merchandise sales. Track every expense (venue rental, equipment, prize payouts, insurance), because those reduce your taxable profit as ordinary business deductions.

Reporting Winners to the IRS

Starting in 2026, when any single player wins $2,000 or more in prizes during a calendar year, you must report that payment to the IRS on Form 1099-MISC.7Internal Revenue Service. 2026 Publication 1099 – General Instructions for Certain Information Returns This threshold rose from the $600 figure that applied in prior years, so older guides referencing $600 are out of date. Tournament prizes that are not compensation for services go in Box 3 of Form 1099-MISC, not on Form 1099-NEC.8Internal Revenue Service. Instructions for Forms 1099-MISC and 1099-NEC

To file the 1099-MISC you need the winner’s taxpayer identification number, collected on Form W-9. Get it before you hand over the prize. If a winner refuses the W-9 or gives an incorrect TIN, you must withhold 24% of the payment as backup withholding and remit it to the IRS. Skip that step and you become personally liable for the uncollected tax.9Internal Revenue Service. Instructions for the Requester of Form W-9

International Winners

Prize payments to nonresident aliens follow a different path. These payments are generally subject to 30% withholding at the source and reported on Form 1042-S rather than Form 1099-MISC. Tax treaties with the player’s home country may reduce the rate, but the organizer verifies treaty eligibility. If your event will attract international competitors, budget for this additional compliance layer or bring in a tax professional before the event.

Written Rules, Waivers, and Privacy

A written set of Official Rules is your first line of defense when a dispute arises. Every participant should agree to them before competing, through a signed or digitally accepted agreement. The rules should cover:

  • Eligibility: minimum age, geographic restrictions, and any requirements imposed by the publisher’s license.
  • Format and settings: bracket structure, in-game configuration, and procedures for disconnections and hardware failures.
  • Code of conduct: behavior that triggers disqualification, including cheating, exploits, and harassment.
  • Dispute resolution: how players appeal a referee’s call, who makes the final decision, and what evidence is admissible.
  • Prize distribution: total prize pool, exact payout for each placement, and the payment timeline.

For live events, require every participant and spectator to sign a liability waiver before entering the venue. Waivers are not bulletproof — courts in many states refuse to enforce them against claims of gross negligence — but they provide meaningful protection against ordinary injury claims.

If you collect personal information during registration, you need a privacy policy telling participants what you collect, how you’ll use it, and how you protect it. The Federal Trade Commission has repeatedly taken action against organizations that failed to safeguard personal information or misrepresented their data practices.10Federal Trade Commission. Privacy and Security Enforcement You do not need to be a large company to draw FTC attention; you just need to break a promise you made about data.

Underage Participants and COPPA

Gaming tournaments skew young. If your event involves online registration and any participants might be under 13, the Children’s Online Privacy Protection Act applies. COPPA requires a clear privacy policy, verifiable parental consent before collecting personal information from children, and parental ability to review and delete that data. “Personal information” under COPPA is broad: names and addresses, screen names used as contact information, photos, audio containing a child’s voice, and persistent identifiers used for tracking.11Federal Trade Commission. Complying with COPPA: Frequently Asked Questions

For many organizers the simpler path is to set a minimum age of 13 and enforce it at registration. Most publisher community licenses already impose age floors, so check the specific terms. For participants between 13 and 18, require a parent or guardian signature on the waiver and rules to protect against claims that the minor lacked capacity to consent.

Paying the People Who Work the Event

At a for-profit tournament, every person working the event must be paid. The Fair Labor Standards Act prohibits employees from “volunteering” at a for-profit private-sector employer.12U.S. Department of Labor. Fair Labor Standards Act Advisor – Volunteers Unpaid volunteers are only permissible at nonprofit, religious, or charitable organizations. If you ask friends to ref matches for free at your for-profit event, you are violating federal wage law regardless of whether they agreed to it.

You either hire staff as employees, with the payroll tax obligations that come with that, or engage them as independent contractors. Contractor classification has its own legal tests, and getting it wrong exposes you to back wages, penalties, and tax liability. The core question is whether you control how the person does the work, not just what the work is. A referee you train, schedule, and direct through a specific rulebook looks more like an employee than a contractor. Budget for actual labor costs from the start.